Difficulty Modes in Divinity: Original Sin 2 determine the level of challenge players face during the Story campaign.
DOS2 Difficulty Modes
StoryMode
- The player gets +100% Vitality, +100% Damage, +50% Armor, +50% Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
- NPCs get -40%Vitality, -50% Damage, -50% Armor, -50% Magic Armor, 15% penalty to Chances to Hit.
- NormalA.I.
- Start with an ability to resurrect allies with 100% Vitality.
Explorer Mode
- The player gets +50% Vitality, +50% Damage, +30% Armor, +30% Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
- NPCs get -20% Vitality, -30% Damage, -30% Armor, -30% Magic Armor, 15% penalty to Chances to Hit.
- NormalA.I.
Classic Mode
- No player alterations.
- No NPC alterations.
- Normal A.I.
TacticianMode
- No player alterations.
- NPCs get +50% Vitality, +50% Damage, +2% Damage boost per/lvl, +50% Armor, +1.5% Armor Growth per/lvl, +35% Magic Armor, +1.5% Magic Armor Growth per/lvl, 10%boost to Chances to Hit.
- Enemies have more AP, skills (speculation)
- Different merchant prices (equivalent to -2 Bartering)
- Smart A.I.
Honour Mode: Selected after difficulty mode. Failure is not an option. Raise the stakes by limiting any modes to a single save game. If your entire party perishes, the save game is erased and your quest is well and truly over! Hardcore.