Fudging die rolls (2024)

Fudging die rolls (1)

Fudging is reporting the result of a dice roll, made in secret (e.g. behind a GM screen), to be something other than what it was. This is generally only considered to be fudging when done by the GM, and when done by any other player it is considered cheating (although some rare groups may tolerate this).

Even when done by a GM, fudging is a controversial issue.

Contents

  • 1 Why fudge a die roll?
  • 2 Issues
    • 2.1 Can the GM cheat?
    • 2.2 Fudging is a patch for inappropriate game rules
    • 2.3 Dice should not have been rolled in the first place
    • 2.4 Fudging to disguise fiat

Why fudge a die roll?[]

The most common reasons for a GM to fudge a die roll are to improve the story, protect the player characters (e.g. to prevent unexpected character deaths or even TPKs), to adjust encounters in which the statistics are not appropriately balanced, to favor popular non-player characters, or otherwise to direct a particular outcome they think is dramatically appropriate.

Supporters of fudging die rolls argue that doing so is one of the GM's tools for curating the experience of the player group, and that fudging die rolls occasionally can make play more fun.

Issues[]

Can the GM cheat?[]

In some conceptions of the GM role, it is impossible to cheat. The GM controls the universe, including the significance of any die roll. Hence, changing a die roll to suit some greater purpose is just part of their job. This may be done for dramatic reasons, to increase fun, or to be kind to a player who has had a run of bad luck.

On the other hand, other people consider GM die rolls to be just as important as player rolls in creating genuine tension and chance in a game. In this view, the GM is free to set ground rules, but they must abide by those rules, including results suggested by the dice. GMs should be advised that many players feel strongly about this viewpoint. If they discover the GM has been fudging, they may become disillusioned or upset.

Fudging is a patch for inappropriate game rules[]

Some opponents of fudging consider that, even when done for good reasons, fudging is only necessary because the rules or system in use at the table are not suitable for the group.

For example, if a group primarily desires a good story in their gaming, rules might be inappropriate if they have a high chance of uninteresting, undramatic or disappointing outcomes. This may be because the results of the game's random resolution have too much swinginess, meaning the range of possible results is large and the probability of extreme results is high. For example, a d20 resolution mechanic will have a range of 19 points, and each extreme result (a natural 1 or natural 20) happens 5% of the time; however, a 4dF resolution mechanic has a range of only 7 points, and each extreme result (-4 or +4) happens only 1.23% of the time, meaning it is less swingy. Fortune at the end mechanics (which do not give players any options to influence undesirable results, e.g. through player resources) may be less desirable than fortune in the middle mechanics (which do).

Dice should not have been rolled in the first place[]

Another criticism of fudging is that it is only necessary if the actual outcome produced by a roll is undesirable to the GM and the group as a whole, and dice rolls should only be made in the first place unless success and failure are both interesting. According to this principle, judgemental resolution should be used in other situations to ensure that the interesting outcome takes place, and that this should not be hidden from the players.

Fudging to disguise fiat[]

Sometimes, a GM will roll a die, even though they have already decided on something. The GM may reserve their use of the GM fiat for dramatic or game purposes, allowing the dice to dictate how a scenario plays out. In this case, the GM is not really fudging a die, but engaging in GM obfuscation. If this is done frequently, players may (justifiably) complain of railroading.

Fudging die rolls (2024)

FAQs

What is fudging dice rolls? ›

Fudging is reporting the result of a dice roll, made in secret (e.g. behind a GM screen), to be something other than what it was. This is generally only considered to be fudging when done by the GM, and when done by any other player it is considered cheating (although some rare groups may tolerate this).

Is it okay to fudge rolls as a DM? ›

Fudging dice rolls isn't a perfect solution, and DMs need to be careful to keep their ability to change results from taking away the agency of players. Knowing when and where to let someone succeed where they should've failed can result in far greater sessions than what would happen if each roll were taken as law.

What is the rarest dice roll? ›

There's only one combination that yields a total of 2—when each die displays a 1. Likewise, there is only one combination that yields a total of 12—when each die displays a 6. They are the least likely combinations to occur.

What does dice roll mean in slang? ›

Phrase Rolling the dice means something that happens due to chance, to have unprotected sex, especially with a stranger. Refers to the risk involved by potential for STD infection or accidental pregnancy. example : Dave: Dude, I had to roll the dice with this hot chick from the party last weekend.

Can the DM fudge rolls on Roll20? ›

Fudging rolls can be a valuable tool in the DM arsenal. In a real world game, if you want fudging to be an option in your toolkit, you need to roll behind a DM screen. Roll20 already supports a "DM Screen" by giving the option to hide all of your rolls. I've done this in the past, and it worked very well.

What are unfair dice? ›

Unfair dice are dice with nonuniform density distribution and unequal proba- bility for each outcome of a die toss.

What are two dice most common rolls? ›

As you can see, 7 is the most common roll with two six-sided dice. There are six times more likely chances to roll a 7 than a 2 or a 12, which is a huge difference. There are twice as likely chances to roll a 7 than a 4 or a 10. However, it's only 1.2 times more likely chances to roll a 7 than a 6 or an 8.

What are the different dice rolls in D&D? ›

There are three main kinds of dice rolls: ability checks, attack rolls, and saving throws.

What are dice rolls in Call of Cthulhu? ›

In Call of Cthulhu, the player rolls a pair of percentile dice, succeeding if they roll equal to or below their skill level. The higher your skill, the fewer possible dice results there are above it, so the more likely you are to succeed. A roll of 1 is always a success and a roll of 100 is always a failure.

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